AI Insights · Timothy · January 2025
Top Boxing Games in Lithuania Q4 2024: Unified Platform Performance
Explore the performance of the top five boxing games in Lithuania during Q4 2024, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2024, Lithuania saw intriguing trends in the performance of top boxing games on a unified platform, combining data from both iOS and Android. According to Sensor Tower, the following insights were noted.
Real Boxing 2 by Vivid Games S.A. demonstrated fluctuating weekly revenue, beginning with $14 in early October and peaking at $35 in the first week of November. Weekly downloads surged notably in December, with a high of 408 during the week of December 23. Active users also saw a significant increase, reaching 584 by the end of December.
For Boxing Star: Boxing Fight Game from THUMBAGE, revenue peaked at $20 in early November. Downloads and active users both showed an upward trend, with downloads hitting 113 in the week of December 9 and active users reaching 158 during the same period.
EA SPORTS™ UFC® 2 by Electronic Arts had a noticeable increase in downloads through November, peaking at 367 in the last week of that month. Active users consistently grew, reaching a peak of 1.3K in late November, while revenue saw its highest point at $20 during the same period.
Although Punch Club from tinyBuild LLC had no downloads reported, it managed to achieve a peak revenue of $19 in December.
Finally, WWE Mayhem by Reliance Games experienced a steady increase in downloads, reaching 61 in late December. Revenue varied across the quarter, peaking at $13 in October, while active users climbed to 63 by the end of December.
These insights highlight the diverse performance trends of boxing games in Lithuania, with more detailed analytics available through Sensor Tower. The data reveals how each game captured the interest of users, reflected in downloads, revenue, and active user metrics over the quarter.